![]() ![]() Together, they journeyed far and wide for all sorts of treasure. Players control the eponymous Shovel Knight, who once was hailed as the hero of the land along with his companion, Shield Knight. You'll swear this was straight out of the Capcom vaults in 1988 (minus the character blink). The game is purposefully designed to replicate an 8-bit game, down to the details of the Nintendo Entertainment System's specific color palette. Shovel Knight is the first venture from Yacht Club Games, headed by former WayForward Technologies developer Sean Velasco and one of the earliest games to be funded by a crowdsourcing campaign. From here on out, my counterargument to that will be Shovel Knight, for this game is damn near perfect. Some might argue that the games from that era couldn't survive against the technologically-superior titles of today. ![]() ![]() Legends like Mario, Link, Mega Man, Samus Aran, and the Final Fantasy dynasty were born in this era, and are still critically regarded as pillars of the industry. ![]() Yes, they were technologically stunted but my God, the games were great. The lush greens and watery blues were only things of dreams as designers were limited to a simple color palette and only eight bits to work with. Too many characters on the screen and the game (and some players) began its rendition of epilepsy, blinking and straining to maintain its composure. But back in the day-you know, back when the year started with the number 1-we didn't have these technological advances. ![]()
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